![]() ![]() Concentration is a factor in certain spells that last for a long time.Some spells can be " upcast", i.e., using a higher level of Spell Slot than they need for a greater effect, such as increasing the amount of targets it can hit or the damage inflicted.The Spell Slot is used up even if the spell misses, or the target succeeds on their Saving Throw to dodge or resist it.Some spells try to hurt or affect enemies, either by beating their Armor Class (AC), or by forcing them to make some sort of Saving Throw (the spell's description tells you which one).Some spells require Spell Slots of a certain level, like the 2nd level Scorching Ray needing a 2nd Level Spell Slot or more to work, and not being able to be cast with a 1st Level Spell Slot. Spell Slots are basically ammo for your spells, like bullets that can be put into any number of different guns.Otherwise, it costs the caster a Spell Slot of 1st Level or higher, depending on what spell it is. If the spell is a Cantrip, it's cast for free (besides whatever action is needed to cast it).If your character knows a spell, they can choose to cast it from the action menu at the bottom by clicking on its symbol, then a viable target.If you can kill the afflicted before the spell ends, you can switch the Mark to another target for free. A bonus action curse that bumps all weapon attacks on the target by 1D6 damage. Hunter's Mark (Level 1 Spell: Ranger, Oath of Vengeance Paladin).An excellent way to weaken a dangerous enemy. Does 3D6 to a target and frightens them, giving them disadvantage on all attack rolls and ability checks. Dissonant Whispers (Level 1 Spell: Bard, Great Old One Warlock).Works nicely either against bosses or groups. Three rays of fire shot at one or different targets that deal 2D6 fire damage each. Scorching Ray (Level 2 Spell: Sorcerer, Wizard, Fiend Warlock).Sounds basic, but if you have Baldur's Gate 3 companions without darkvision, like Lae'zel or Gale, or can't see in the dark yourself, this spell is a lifesaver. Light (Cantrip: Bard, Cleric, Sorcerer, Wizard, Eldritch Knight Fighter, High Elf, High Half-Elf). ![]() A chance to break every round or if they take damage, but melee attacks on the target automatically crit, which is very powerful. Knock an enemy prone and incapacitated with laughter. Tasha's Hideous Laughter (Level 1 Spell: Bard, Wizard, Eldritch Knight Fighter, Copper Draconic Sorcerer).Very effective way to control a threat, especially if conscious enemies burn their actions trying to wake their allies. Puts 24 Hit Points worth of enemies to sleep for two turns, or until they take damage. ![]()
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